Engineering Adventures Resources

These free resources will help you facilitate Engineering Adventures units in your program

 

Engineering Adventures

If you are unable to print the Educator Guide in color, here are the images that must be printed in color in order to successfully complete this unit.

Additional Resource
Engineering Adventures

If you are unable to print the Educator Guide in color, here are the images that must be printed in color in order to successfully complete this unit.

Additional Resource
Engineering Adventures

 

 Messages from the Duo is an app designed to be used in conjunction with Engineering  Adventures. Educators and kids can use the special QR code scanner included in this  app to scan the codes in kids' Engineering Journals and play audio messages from India  and Jacob, Engineering Adventures’ “travelling duo.”

Developer: Sean Fitzgerald
Illustrator: Ross Sullivan-Wiley

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Engineering Adventures

 This flashcard game app is a fun learning tool for elementary school children that are beginning to learn about engineering and technology.

 Many children (and some adults) believe that the term “technology” is reserved for things that are high-tech or electric. If you ask children to give you examples of technologies, they  will often come back with a list of items limited to things like cell phones, iPods, TVs, and cars.

But the definition is much broader than that. This game uses flashcards to teach children that a technology is anything designed by human beings to help solve a problem or meet a need. This means that items such as cups, pencils, shoes, and even processes such as an assembly line, are just as much technologies as the high-tech examples. Things that are not technologies are items that are created by nature, such as trees, dirt, tomatoes, and waterfalls.

This game may be used on its own, or in conjunction with any of our curriculum products. 

Developer: Sean Fitzgerald

Additional Resource
Engineering Adventures

This mini-poster shows the five steps of the Engineering Design Process: Ask, Imagine, Plan, Create, and Improve.

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